Personal Contribution

To the game project, I contributed in formulating the game idea and concept in the beginning of the project. Aside from that, my contribution was to find the sprites and background images for the game; especially, for the character and enemies.

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Suku Dash Game Guide

Suku Dash is a fun, endless running platformer game made by RJS in Indonesia, powered by Construct 2 by Scirra. Control your player and guide him through a complex path of platforms and obstacles. Use your left mouse button to perform jump. If you reach the finish flag, you may continue to the next stage!

Character

Since we stress the game to promote tribes, we built the characters basing on the local tribes so that the player will indirectly being familiarized with Indonesian existing tribes. In this game, we use three tribes, which are Asmat tribe, Dayak tribe and Minahasa tribe. Each of them has their own regional cloth and carries their regional weapon.

Background

In this game, there will be a different background for a different stages. In accordance to Indonesia theme, we use three background to represent the nation; which are mountain landscape, capital city environment and and grassland.

Apples

Apples are the collectables of the game. Player has to collect as many apples as they can in order to feed the character.

Enemies

There are several enemies spawning in every stage in a form of spiders, bees and bats. Player has to dodge them in order to continue running on the map. Any physical contact to either one of these will cause a harmful effect which lead to death.

Others

Here are the links which will redirect you to YouTube and GitHub for more information to our game.

Links:
** Youtube **
Loading Screen – https://youtu.be/ezARwjtzSdY
Stage 1 – https://youtu.be/bISQhUpN-7w
Stage 2 & 3 – https://youtu.be/mXeR316JJTY

** GitHub **
https://github.com/jeconiahri/sukudash

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Game Proposal 19/20

As we live in a post-modern society, we often neglect that Indonesia is a nation of culture. There are over 300 ethnic groups, of which 200 are of Native Indonesian ancestry. Moving forward in time, we obliviously shift our culture into a western-like style of living. In response to this, Rowin, Sunny, and I came up with the idea to promote the diversity of Indonesia in a game.

We stress the game to have an Indonesian themed as we want to promote Indonesian tribes. In this case, we will use a representative of several tribes as the character of the game with its weapon, clothes, and accessories.

For the game itself, it will display one character at a time on the map (which is customizable) to run and collect coins while evading traps and obstacles. Each character has its traditional weapon to help them removing or dodging the obstacles. Meanwhile, the coins are to purchase new characters in the shop.

With this, we hope that the game is not only to kill time and entertainment purposes, yet it also educates its users about the diversity of Indonesia.

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